Gabrial Ken Larson Set Designer
Traditional and Computer Aided Design and Graphics
Los Angeles, California, USA, Terra, Solar System Sol, Milky Way Galaxy, Local Group, Virgo Super Cluster, Local Universe
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Set Design - Unreal Engine - Kenneth A. Larson

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I have been doing 3D drafting and Computrer Modeling for over 30 years. I have recently started using Unreal Engine for rendering those models. Below are a few early projects, some from training, some on my own.
Member:
Art Directors Guild
Local 800
Set Designers and Model Makers,
Computer Specialist.

Member:
Visual Effects Society.


Note: These images are presented here for portfolio purposes only. These images are not available for sale or to be given away in hard copy or digitally in any scale. I will be happy to show hard-copy during a legitimate job interview for Set Designer.





An alley from a class. 2024.


An alley from a class. 2024.


An alley from a class. 2024.



Coral Coral
I created the seascape with the Landscape sculpting tool and arranged imported assets. Then added a camera track.


Imported low poly assets into a landscape.

One day, while still learnig Unreal, I made a series of vignettes using assets from the Matketplace.

A simple exercise in animation.

Exercise from a class.




Exercise from a class, focus pull.





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