Traditional and Computer Aided Design and Graphics Los Angeles, California, USA, Terra, Solar System Sol, Milky Way Galaxy, Local Group, Virgo Super Cluster, Local Universe |
Most of my first two decades in the entertainment industry were spent designing and building physical models. I've built models for Visual Effects, Theme Parks, Architecture, Aerospace, engineering, interior design, study, and display. Since 1996 I have worked exclusively as a Set Designer and while mostly doing 2D CAD, I have created many 3D CAD and computer models. I started using AutoCAD and when I discovered Rhino 3D, it was an easy transition, many commands are the same, and many are quite different. For computer models, I've used AutoCAD, Sketchup, and Rhino. |
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Member: Art Directors Guild Local 800 Set Designers and Model Makers, Computer Specialist. Member: Visual Effects Society. |
My career began as a Visual Effects Model Maker building physical models for Features, Television, and Commercials. These were made of wood, plastic, foam, metal, fiberglass, and other materials. Some have been in museum exhibits. I've also built models for Theme Park, Architecture, industrial, and display. This natural ability along with many years of professional experience makes me equally able to now make virtual models using a variety of programs. Some programs I've used are AutoCAD, SketchUp, Rhino, and a few no longer in use. |
Note: These images are presented here for portfolio purposes only. These images are not available for sale or to be given away in hard copy or digitally in any scale. I will be happy to show hard-copy during a legitimate job interview for Set Designer. |
11 second Video. | |
In Summer 2024, I took an Unreal Engine class. For several projects, we used downloaded assets, but I wanted to make my own in Rhino 8. Left image, I used Procedural Content Generation in Unreal to create the landscape and Rhino for buildings, space craft, and equipment packages. Right image, the Maglev and benches were made in Rhino, the station was modeled in Unreal. Everything is in Centimeters. |
Early rendering (top) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
Early rendering (front) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
Early rendering (exterior pre-show/queue) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
Early rendering (interior pre-show/queue) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
Early rendering (counter serve restaurant) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
Early rendering (show building, interior, back wall, san-scenery) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
Early rendering (back corner) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
Early rendering (back corner) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
Early rendering (roof) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets. |
Concept model, set, recreation room. Model in Rhino, rendering in Twinmotion. |
Concept model, set, recreation room. Model in Rhino, rendering in Twinmotion. |
Concept model, set, recreation room. Model in Rhino, rendering in Twinmotion. |
Concept model, set, recreation room. Model in Rhino, rendering in Twinmotion. |
Set in stage. | |
Concept model, set, recreation room. Model in Rhino, rendering in Twinmotion. |
Concept model, set, recreation room. Model in Rhino, rendering in Twinmotion, simulated water color in Photoshop. |
Construction drawing in Rhino layout of recreation room, sheet 1. With some effort, I can make these look as good as my AutoCAD drawings, or do them faster in AutoCAD. |
Construction drawing in Rhino layout of recreation room, sheet 2. |
Construction drawing in Rhino layout of recreation room, sheet 3. |
Construction drawing in Rhino layout of recreation room, sheet 4. |
Concept, Star Ship Home Theater. Modeled in Rhino, graphics from AutoCAD and Photoshop, rendered in Twinmotion. 2023. |
Concept, Star Ship Home Theater. Modeled in Rhino, graphics from AutoCAD and Photoshop, rendered in Rhino. 2023. |
Concept, Star Ship Home Theater. Modeled in Rhino, graphics from AutoCAD and Photoshop, rendered in Twinmotion. 2023. |
Fly-around video of Star Ship Home Theater concept. |
P.O.W. Sphere, Rhino, 2020. |
P.O.W. Sphere, Rhino, 2020. |
Mini Construction Unit. Automated craft using replicator technology to build an automated shipyard. Rhino. 2020. | More pieces to add soon. |
Construction, Rhino, 2019 Ark II. |
Construction, Rhino, 2019 Ark II. |
Landing Gear, Rhino, 2019 Ark II. |
Landing Gear and Engines, Rhino, 2019 Ark II. |
Landing Gear, Rhino, 2019 Ark II. |
Modeling my house, just for practice. Rhino, 2018. |
My first Rhino project. 2018. Landing gear for space craft. |
Engine. |
Construction site. |
Church, Rhino, 2018. |
Theme park ride vehicle. Rhino, 2018. |
Copyright © 2000 - 2023, Kenneth A. Larson. All Rights Reserved. Website content including photographic and graphic images may not be redistributed for use on another website. |