Traditional and Computer Aided Design and Graphics Los Angeles, California, USA, Terra, Solar System Sol, Milky Way Galaxy, Local Group, Virgo Super Cluster, Local Universe |
I have been doing 3D drafting and Computrer Modeling for over 30 years. I have recently started using Unreal Engine for rendering those models. Below are a few early projects, some from training, some on my own. |
|
Member: Art Directors Guild Local 800 Set Designers and Model Makers, Computer Specialist. Member: Visual Effects Society. |
Note: These images are presented here for portfolio purposes only. These images are not available for sale or to be given away in hard copy or digitally in any scale. I will be happy to show hard-copy during a legitimate job interview for Set Designer. |
I made this UFO in Rhino just for fun. |
Final project in an Unreal class, Summer 2024. The exercise was making a forest using Procedural Content Generation with an imported cabin in a clearing. I wanted to do something more interesting, so I made this structure in Rhino 8. 5 second Video, 11 second Video. |
Video of this MetaHuman that I created. |
This metaHuman is unique. The face is based on a scan of my own face. |
Another Unreal Engine Class, Summer 2024. |
This annimation is for a LED wall outside the Maglev interior. Video. |
Maglev arrival. Video. |
Maglev arrival. Video. |
Another Unreal Engine Class, Summer 2024. The Maglev and bench I made in Rhino, the station I made in Unreal Modeling Mode. |
The Maglev and bench I made in Rhino, the station I made in Unreal Modeling Mode. |
Pirate Island composed of imported assets from several sources in the Marketplace. |
Another Unreal Engine Class, Summer 2024. |
Office, rendering exercise. This exercise used an asset from the 'free for the month' in November 2022, but I did it from a recording in June 2024. I downloaded two asset packs to complete the project and made the conference table in Unreal using Modeling Mode. |
Bistrot Restaurant, lighting exercise. I started with blank walls and added materials, assets, and lights. |
I did this Unreal Engine class in2024, it was recorded in 2022. It had a different instructor from many of the other classes I've taken and it was good to get another point of view and I learned many new things about Unreal. |
The car and sculptures are imported assets, I modeled the architecture and displays in Unreal. I made the decal in Photoshop and UE. Video. |
Quick exercise making a cave. Video. |
Another Unreal Engine Class, Summer 2024. |
A fun little exercise in a falling sculpture. Video. |
A fun little exercise in making a Blueprint to control lights. Video. |
Another Unreal Engine Class, Summer 2024. |
video A Desert Escape from a class. 2024. |
video A Desert Escape from a class. 2024. |
video A Desert Escape from a class. 2024. |
Video. |
Video. |
From a class. 2024. |
| |
An alley from a class. 2024. |
| |
An alley from a class. 2024. |
| |
An alley from a class. 2024. |
Video. |
Video 0 Video 1 Video 2 Video 3 Video 4 Video 5 Video 6 Video 7 Video 8 Video 9 |
My career started as a Visual Effects Model Maker working on Sci-Fi and space projects. I found Mission to Minerva in the Marketplace and wanted to create something with it. |
I created the seascape with the Landscape sculpting tool and arranged imported assets. Then added a camera track. Video. |
Imported low poly assets into a landscape. |
One day, while still learnig Unreal, I made a series of vignettes using assets from the Matketplace. |
A simple exercise in animation. |
Exercise from a class. |
Exercise from a class. Video. |
Exercise from a class, focus pull. |
Copyright © 2000 - 2023, Kenneth A. Larson. All Rights Reserved. Website content including photographic and graphic images may not be redistributed for use on another website. |