Gabrial Ken Larson Set Designer
Traditional and Computer Aided Design and Graphics
Los Angeles, California, USA, Terra, Solar System Sol, Milky Way Galaxy, Local Group, Virgo Super Cluster, Local Universe
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Set Design - Unreal Engine - Kenneth A. Larson

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I have been doing 3D drafting and Computrer Modeling for over 30 years. I have recently started using Unreal Engine for rendering those models. Below are a few early projects, some from training, some on my own.
Member:
Art Directors Guild
Local 800
Set Designers and Model Makers,
Computer Specialist.

Member:
Visual Effects Society.


Note: These images are presented here for portfolio purposes only. These images are not available for sale or to be given away in hard copy or digitally in any scale. I will be happy to show hard-copy during a legitimate job interview for Set Designer.



I made this UFO in Rhino just for fun.


Final project in an Unreal class, Summer 2024. The exercise was making a forest using Procedural Content Generation with an imported cabin in a clearing. I wanted to do something more interesting, so I made this structure in Rhino 8. 5 second Video, 11 second Video.



Video of this MetaHuman that I created.

This metaHuman is unique. The face is based on a scan of my own face.
Another Unreal Engine Class, Summer 2024.



This annimation is for a LED wall outside the Maglev interior. Video.



Maglev arrival. Video.

Maglev arrival. Video.
Another Unreal Engine Class, Summer 2024. The Maglev and bench I made in Rhino, the station I made in Unreal Modeling Mode.


The Maglev and bench I made in Rhino, the station I made in Unreal Modeling Mode.
Pirate Island composed of imported assets from several sources in the Marketplace.
Another Unreal Engine Class, Summer 2024.



Office, rendering exercise. This exercise used an asset from the 'free for the month' in November 2022, but I did it from a recording in June 2024. I downloaded two asset packs to complete the project and made the conference table in Unreal using Modeling Mode.

Bistrot Restaurant, lighting exercise. I started with blank walls and added materials, assets, and lights.
I did this Unreal Engine class in2024, it was recorded in 2022. It had a different instructor from many of the other classes I've taken and it was good to get another point of view and I learned many new things about Unreal.


The car and sculptures are imported assets, I modeled the architecture and displays in Unreal. I made the decal in Photoshop and UE. Video.

Quick exercise making a cave. Video.
Another Unreal Engine Class, Summer 2024.

A fun little exercise in a falling sculpture. Video.

A fun little exercise in making a Blueprint to control lights. Video.
Another Unreal Engine Class, Summer 2024.

video A Desert Escape from a class. 2024.

video A Desert Escape from a class. 2024.

video A Desert Escape from a class. 2024.


Video.

Video.
From a class. 2024.


An alley from a class. 2024.


An alley from a class. 2024.


An alley from a class. 2024.


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My career started as a Visual Effects Model Maker working on Sci-Fi and space projects. I found Mission to Minerva in the Marketplace and wanted to create something with it.

Coral Coral
I created the seascape with the Landscape sculpting tool and arranged imported assets. Then added a camera track. Video.


Imported low poly assets into a landscape.

One day, while still learnig Unreal, I made a series of vignettes using assets from the Matketplace.

A simple exercise in animation.

Exercise from a class.


Exercise from a class. Video.

Exercise from a class, focus pull.





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