Gabrial Ken Larson Set Designer
Traditional and Computer Aided Design and Graphics
Los Angeles, California, USA, Terra, Solar System Sol, Milky Way Galaxy, Local Group, Virgo Super Cluster, Local Universe
Temple

Theme Parks - Show/Set Designer

I can't remember when I started designing theme parks. I've been designing and building models of Theme Parks all my life, except when designing film sets. I have designed several theme parks for myself and modeled some of them. I made theme parks using toys and the sand box. Then I've spent my entire professional life designing and building sets for Film and TV. People tell me I should be interested in the awards shows and I tell them I'm interested in theme parks. I don't wear a Mickey Mouse watch, I wear a Walt Disney World watch.

I've worked on theme parks for Walt Disney Imagineering, Landmark Entertainment Group, Universal Studio Tours, Paramount Studios, and at Cinimatix.

For Paramount Studios, I worked as Set Designer on Borg Encounter a Star Trek attraction for a new Space Theme Park in Germany, later moved to Las Vegas. I used AutoCAD © Architectural Desktop.

Duties for Walt Disney Imagineering included Dimensional Design and model making. I worked at the Walt Disney Imagineering model shop in Glendale. Projects included expansion to the Studio Tour in Florida, a now abandoned idea of a Studio Tour as a "Second Gate" in Japan, Euro Disney, and various other projects. I also worked for the Brubaker Group which was subcontracting work to Walt Disney Imagineering. I spent a year working on Visual Effects models for films to show at the Horizon Pavilion at EPCOT.

While at Landmark Entertainment Group, I worked on prototype displays for Mini Plants for a theme park for Japan. These were animated miniature fantasy manufacturing units involving animals and the like doing the work. These were for various corporate sponsors.

I worked building study and display models for Universal Studio Tours, Florida on three separate occasions. Twice while working for Design Models Incorporated and once while working in the Universal Studios Prop Shop.

I worked for John De Cuir Jr. and his Cinimatix for three months. During this time, it seemed we were on a new project every few weeks. I built foam core models of a number of theme parks, a convention facility, individual theme park rides, massing models of other theme parks to use as comparison. I never understood what was going on, I think John was just selling random ideas. Every few days, I would begin something new.

I also worked as Set Designer and Visual Effects Model Maker for Boss Film Corporation on video for a simulator ride called Lucky Goldstar for an Asian theme park.

It was probably logical for me to transition from an interest in theme parks to film sets It was always the scenery that interested me the most. It was not the round and round and up and down that I enjoyed, it was studying the scenery. I would go to Disneyland and spend hours studying and photographing the scenery and observing the transitions form one themed area to another. This would explain my reduced interest in non-themed amusement parks. Even today, on the weekend I visit historic buildings, sites, and museums and study the details. I have a large library of reference from all areas of the world and major time periods. It is always helpful to study other scenery, but I like to keep grounded in reality by studying the real thing.

I am currently available for work as a Show/Set Designer.

Download Show/Set Resume

Projects include:
Borg Encounter a Star Trek attraction for a new Space Theme Park in Germany. I am using AutoCAD Architectural Desktop 3.3 ©. 2002
Lucy Goldstar, simulator ride. Managed laser cutting for Boss Film, 1992. One of forty AutoCAD drawings I created to facilitate the laser cutting.
Tokyo Disneyland, "Second Gate" Studio Tour. Walt Disney Imagineering, 1990.
On three separate occasions, I built study models of Universal Tours, Florida. Two versions for Design Models Inc. and one model of the final while working for Universal Studios.
Several foam core models of theme park and other facilities for Cinimatix and John De Cuir Jr. in 1988.
Communicore, EPCOT, Walt Disney World. Television studio model built for Brubaker Group, 1982.

Note: These drawings are presented here for portfolio purposes only. These drawings are not available for sale or to be given away in hard copy or digitally in any scale. I will be happy to show hard-copy during a legitimate job interview for Set Designer.


Early rendering (top) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets.


Early rendering (front) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets.


Early rendering (exterior pre-show/queue) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets.


Early rendering (interior pre-show/queue) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets.


Early rendering (counter serve restaurant) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets.


Early rendering (show building, interior, back wall, san-scenery) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets.


Early rendering (back corner) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets.


Early rendering (back corner) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets.


Early rendering (roof) concept model of a theme park attraction. In development, Modeled in Rhino, no imported assets.


The entry portal to the attraction. Modeled in Rhino, rendered in Twinmotion. No imported assets. I chose to use these low-poly, abstract rocks and trees.
This is my first Twinmotion rendering of the above theme park attraction. I hope to add more as time allows (I am working on many projects).

TV Land
TV Land, a preliminary concept presentation in 2014. Preliminary concepts and programming for a theme park. Theme proposed by Mark Luger.


Star Trek
Borg Encounter a Star Trek attraction for a new Space Theme Park in Germany, drawn in Metric. I used AutoCAD Architectural Desktop 3.3 ©. 2002
Among drawings I worked on are:
    Queue Area:
Plan.
Reflected Ceiling Plan.
Sections and Elevations.
Sections and Elevations.
Sections and Elevations.
Details window and view screen.
Hand rail details.
Hand rail details.
Hand rail details.
Panel detail.
Scanner detail.
Scanner detail.
Scanner detail.
Wall panel detail.
Door details.
Door details.
Door details.
Door details.
Reflected ceiling plan of Transition Area.
    Communication Room:
Floor plan of Communication Room
Reflected ceiling plan of Communication Room
Section and elevation of Communication Room
Elevation of Communication Room
Elevation and Sections of Communication Room
Sections of Communication Room
Console detail for Communication Room
Console detail for Communication Room
Railing detail for Communication Room
Panel detail for Communication Room
Light box detail for Communication Room
Door detail for Communication Room
Floor Finish Plan of Communication Room.
Panel Detail.
Lucy Goldstar
Lucy Goldstar, simulator ride. Managed laser cutting for Boss Film, 1992.
Lucy Goldstar
Lucy Goldstar, simulator ride.
Managed laser cutting for Boss Film, 1992. One of forty AutoCAD drawings I created to facilitate the laser cutting.


Scripts and Data Sheet for three attractions for my theme park. 1991.

Walt Disney Studio Tour, Tokyo
Tokyo Disneyland, "Second Gate" Studio Tour. Walt Disney Imagineering, 1990.
Universal Studio Tours, Florida
On three separate occasions, I built study models of Universal Tours, Florida. Two versions for Design Models Inc. and one model of the final while working for Universal Studios.
Explorica
Water color rendering of theme park building. 1988.
Cinimatix
Several foam core models of theme park and other facilities for Cinimatix and John De Cuir Jr. in 1988.
Cinimatix
Several foam core models of theme park and other facilities for Cinimatix and John De Cuir Jr. in 1988.
Horizon Pavilion
Three 31-second Visual Effects fly-by sequences for the Choose Your Tomorrow attraction, Horizon Pavilion, EPCOT, Walt Disney World. 1983
Horizon Pavilion
Three 31-second Visual Effects fly-by sequences for the Choose Your Tomorrow attraction, Horizon Pavilion, EPCOT, Walt Disney World. 1983

Communicore
Communicore, EPCOT, Walt Disney World. Television studio model built for
Brubaker Group, 1982.
Neptune's Kingdom
Neptune's Kingdom. This model is 12 inches by 18 inches in size, 1/1200 scale (100'=1"). This is the first model theme park I completed and was my portfolio for my first job as a model maker.

Ride Vehicle
Viking ride vehicle.


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