AvailabilityLike many good experienced people working in the entertainment industry, Ken has found the last year a little slow. Ken has made good use of the time off by spending many hours training in new skills and practicing and improving in previous skills. New computer skills Ken has acquired in the last year are a fundamental understanding of Twinmotion, Unreal Engine, Zbrush, Blender, After Effects, Vectorworks, and 3D Printing. Ken has spent many hours upgrading his skills in Rhino, SketchUp, Layout, Photoshop, Illustrator, and general Art Department operations. Ken is anxious to put these new skills to use. Ken does want to remind everyone, what is important is not the computer programs you know, but what to do with them. Ken has many decades of experience building and designing scenery.Kenneth A. Larson is ready for the next creative adventure. Ken is also performing overdue home repairs and projects and bonding with his three kittens. Updated: 10-9-24
Job offer contact .Download Resume Updated 10-11-24 Download a complete list of Credits Updated 10-11-24 Download a Visual Resume Updated 8-28-13 Note on location work. While Ken can't commit to long term location work (over two weeks), several of his recent shows were fully or partly working from home, including several features. Ken is able to work in an office at the studio in the Los Angeles area. Ken has been mostly working from home and visiting the studio as necessary since 2020. Ken has equally powerful computers for home use and office use and can split his work time between home and studio, or work remotely on shows outside of the Los Angeles area. Read more... |
It is my belief that Set Designers have four primary responsibilities: 2D Construction drawings, location surveys and as-builts, Director Drawings, and models. I have been drafting since traditional drafting in junior high and am often complimented for the speed and quality of my Construction drawings. I have been using AutoCAD since 1991 and feels it's more efficient to make 2D Construction drawings with a 2D drafting program, rather than make a 3D computer model and try to extract 2D information from that. I am fast at location surveys and have written articles for ADG publications on the subject. Some Set Designers refuse to do surveys, but I prefer to work from his own trusted surveys. Director Drawings are quick when starting with a correctly drawn AutoCAD drawing with all objects on the correct layer. Shading and other esthetics can be added if required and time allows. A bird's-eye view can be made from 3D work, but isn't usually required. My career in the Entertainment Industry began as a Visual Effect Model Maker. I have built physical industrial, architectural, display, and Theme Park models. I was one of the first Set Designers to use 3D computer models, making many good models in AutoCAD and in some programs that no longer exist. Today, I work with Rhino, Sketchup, and a little with Blender, Vectorworks, and Unreal Engine. I can make renderings using several of these, plus Twinmotion, but that can lead to a conflict with the Illustrators. I have a general understanding of several Adobe products and uses them to supplement my Set Design and presentation. I worked many years as a Prop Builder, primarily in miniatures, Prop Shop, electronics, Mill work, and Special Effects and am one of only a few Set Designers who has actual experience building scenery, which adds greater understanding when creating Construction drawings. In Television, I usually work on one hour dramas and am open to other venues. I have helped launch many new successful series. For many years, I've worked at what is now called Conceptual Modeling. When using the computer, I primarily work in AutoCAD (2D and 3D), SketchUp, and Photoshop, and use others when necessary. I am currently learning Rhino, Twinmotion, Unreal Engine, Vectorworks, and Blender. My computer kit includes most popular drafting, modeling, and graphics programs including AutoCAD, Adobe Creative Suite (Photoshop, Illustrator, Acrobat, and others), VectorWorks, SketchUp Pro, Rhino, and others. All software is licensed, I try to keep everything current. I started on big shows, however, when the big shows left for Atlanta, I stayed home doing great work on smaller shows. I would like to get back to the big shows while I am still interested in doing great work on smaller shows. Several people for whom I have repeatedly worked have retired and I needs new crews with whom I can work. It's hard to soar with eagles when you aren't invited into the flock. Bio... |
Visual Effects model making is where I started. Architectural, Theme Park, Set Design models almost as long. Set / Prop Building also from my early years. One of only a few Set Designers with hands-on fabrication experience. Set Design since 1992. Art Direction since 1994. Theme Architecture since 2013. Member IATSE Local 800 and Visual Effects Society. If you want to be a Set Designer, visit this page...How to be a Set Designer. |
I included this wire-frame drawings for a Vac-u-form buck using AutoCAD © R12 in 1992, when only a few Set Designers used the computer for anything. |
3D and 2D
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Pencil drafting and |
Computer drafting |
Live action and |
Visual Effects / CGI |
Physical Models and |
Virtual Models |
Features and |
TV |
New Construction Drawings and |
As-Builts / Location Surveys / Director Drawings. |
Set Building and |
Set Design |
Member I.A.T.S.E.local Local 800 (Art Directors), Former member: Local 847 Set Designers and Model Makers (now part of Local 800), Local 839 Motion Picture Screen Cartoonists (Honorable Withdraw), Local 44 Affiliated Property Craftspersons, Prop Makers, Carpenters and Special Effects (Honorable Withdraw). Senior and Computer Specialist rating in Local 800. | Member Visual Effects Society. |
I have over 25 years experience in designing and building scenery for the Entertainment Industry working on Features, Television, Commercials, print ads, Theme Parks, Theme Interior Design, Architecture, Theme Architecture, Trade Show Display, and other related areas of Environmental and Entertainment Design. I am most experienced in motion picture and television, having worked on such films as 3 Batman movies, Hunt for Red October, several Star Trek projects, Shrek, The Polar Express, Ghost Whisperer, American Horror Story, and countless others. I work primarily in the Hollywood region. I use both traditional drafting (pencil on board) and computer aided drafting in creating my set designs. I prefer working with the computer and have been since AutoCAD R10. I am also an expert model maker having started as a Visual Effects Model Maker and in time, have built most forms of models including theme park and Set Design models. |
I am versatile and multi-disciplined in the field of scenic design and construction. I am equally talented at using both computer aided and traditional approaches to Set Design. I have many years of experience building models in most forms including models for camera and study models and now do much of my design work using virtual computer models. I work in 2D CADD drafting and 3D CAD (Computer Aided Design) modeling and CADM (Computer Aided Design and Manufacturing). I have worked in Visual Effects and live action cinema. While I have not yet worked in theatre scenery, I did spend over a year working for an architect specializing in theatre buildings. I have built scenery, props, mock-ups, and Special Effects before shifting emphasis exclusively to design in the mid-1990s. I have also created graphics for the film industry using traditional and computer skills. |
I have extensive experience with Visual Effects and CGI, in addition to most aspects of set, prop, and miniature construction. I began as a Visual Effects Model Maker creating physical models of space craft and landscapes for Buck Rogers in the 25th Century. I got my start in the early days of motion control for miniatures and still enjoy model making. In recent years, I have lent my creative talents to Set Designing for all-CGI films such as Shrek and The Polar Express. I am a member of the Visual Effects Society. |
I have been a Set Designer for numerous Motion Picture and Television productions working on a variety of sets. Some projects include: Set Designs for Visual Effects Miniatures for Batman and Robin, Bradley Infantry Fighting Vehicle for The Pentagon Wars, period CGI sets for Shrek and The Polar Express, Absolut Versace sets for still shots for Vogue magazine. Also sets for Collateral Damage, American Pie II, invasion, Ghost Whisperer, Justified, The New Girl, American Horror Story, Barry, Snowfall, and many more. While I love Set Design, I have on occasion acted as Art Director on several student films, short films, and small features. Also Assistant Art Director on The Last Ship. There is sometimes a misunderstanding in the Art Department that either people design sets, or if they lack design talent, they build them. People are sometimes surprised to learn that I am equally accomplished in design and construction. The truth is that as a Visual Effects Model Maker, I designed much of what I built. I have an AA degree in Architecture and a BA degree in Interior Design. I am proficient in several CAD and graphic computer programs. I am a better scenery designer for having 18 years experience building scenery and still build most of my own furniture and perform most of my own home improvements. I was a builder for several years and have been a designer for over 25 years. |
While I have worked on many features, established TV series, and pilots, I have launched many new series. I designed the pilot or first season permanent sets for short lived and long lived series. I am usually asked back, but am usually deep into launching the next new series by then. Some titles include: Invasion, Justified, Rizzoli and Isles, The New Girl (ADG nomination), American Horror Story (ADG nomination), Ben and Kate, The Last Ship, Selfie, Pure Genius, What If, Gaslit. |
I was doing 3D, Computer Models, Computer Rendering, and Pre-Vis using AutoCAD and 3D Studio when most Set Designers were still drawing 2D with a pencil. I worked for a year for an architect and made many complex computer models but found little demand in the studio Art Deparment. I am now engrossed in learning or refreshing in several computer modeling programs. Some samples. |
While personal obligations make it difficult for me to take long-term distant location work (over two weeks), I have worked on many projects primarily, or entirely, from my home office where I have more equipment and space. Several small jobs were for local productions and easily accomplished from my home office without the need to set up my equipment in a small Art Department. I worked for six weeks on a major production that was shooting in Calgary, Alberta, Canada. I have worked on features, pilots, and series shooting locally and out of state. I have worked on seven large and small projects from home durning the Coronavirus crisis. Thanks to high-speed Internet, I could email everything, first scanning anything that didn't originate in the computer. A few phone calls and emails a day kept communication open. Revisions or corrections could be emailed back or discussed over the phone. Opening PDF files in Illustrator for mark-up makes it easy for the Art Director to red-line a drawing and send it back for revisions. Redline could be done by scanning or photographing hard copy with a phone. It all got done. Production saved on travel and perdiem costs while benefitting from employing an experienced "Hollywood" Set Designer. Besides, I often communicate with the Art Director the same way when he or she is just across the hall or on a scout. The people I work for know that I will get the job done without close supervision. I can travel for up to two weeks to familiarize myself with the location before returning home to finish. |
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